30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns)
Sleep
Mind
30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns
Confuse
Mind
30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns)
Stop
Mind
40% chance of halting an enemy's movements (2 turns).
Berserk
Mind
30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns)
Imp
Mind
40% chance of turning an enemy into an Imp. This functions for all extents and purposes like the Beast spell. (2 turns)
Disaster
Mind
Has a 30% chance of inflicting each of the following on all enemies | allies: blindness, silence, imp (see above), confusion, float (causes one to float a few inches above the ground) or doom (at the end of 3 turns, the enemy is KOed). All but doom last 2 turns.
Sharpened Claw
Physical
Counters an enemy's attack for large damage.
Rewards
Common (2/3)
High Ether -- Restores a large amount of SP.
Rare (1/100)
Lich Ring -- Ring affected by a curse from beyond the grave. Makes the wearer undead. Wearer gains Absorb Dark, but also becomes weak to light.
GENTLE
PASSIVE
AGGRESSIVE
ABADDON | THE TOWER | DARK-CHAOS
ACROPHIES | THE HERMIT | NEUTRAL-NEUTRAL
BOSS